![]() Then, it randomly distributes the chosen skills, but it's not 100% random: it follows certain restrictions to make sure every skill is usable by the class it appears in (or appears in a base class where both promotion options can use it). The randomizer then arbitrarily chooses a number of the allowed skills equal to the number of level-up skill slots in the allowed classes, and discards the rest, if any. Does it give out level-up skills to each class completely independently of each other (so, e.g., 3 different classes could wind up with Luna) or does it take the existing level-up skills and "shuffle" them around in a 1:1 ratio (so only 1 class gets Luna, or potentially 0 if there are more skills than skill slots available)?Īnyway, I made a very primitive skill randomizer myself not too long ago (made for use with save editors, not ROM hacking)-the way it works is that the user can specify certain sets of skills to allow or forbid in addition to the standard (non-DLC/amiibo) class skills, and can also choose whether or not the randomizer should assign skills to the DLC/amiibo classes.
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